I've had a couple people ask me about my colouring, and unspell
suggested I do a tutorial, so I did one for one of the icons from my last batch. :)
in PS7. Uses curves and some selective colouring so sorry, but it's not entirely translatable. :(
A large chunk of the main settings are borrowed from this
tutorial by nightcomes
, so a shout out to her for that. ^_^b Also, I'm very futzy when I make icons, which you will learn shortly.
First we take this cap (courtesy of followtheroad @ csi-caps.com) and crop how you want.
Duplicate your base twice and set both to screen at 100% opacity.
Now create a new curves adjustment layer.
I like to separate the RGB and the other colours because it gives you
more flexibility when playing with opacities to get the final effect you want.
So, first layer: RGB: first point: I:255 O:231
second point: I:241 O:222
third point: I:162 O:179
fourth point: I:117 O:147
fifth point: I:62 O:53
sixth point: I:29 O:0
Set to soft light, opacity 68%
Second new adjustment layer
RED: first point: I:124 O:152
second point: I:93 O:14
GREEN: first point: I:209 O:255
second point: I:124 O:162
third point: I:99 O:129
BLUE: first point: I:175 O:209
second point: I:94 O:165
third point: I:55 O:117
fourth point: I:8 O:3
Also set to soft light, opacity 17%
Create a new colour balance adjustment layer:
midtones: C: +13, opacity 100%
Create a new colour fill layer and fill it with #2A6995, set it to soft light, opacity 65%.
Now this layer is a good one to play with, ie: if your image has more blue lower the opacity more,
if it has more red you can leave it at a higher opacity.
Make a selective colour adjustment layer. Leave this one at 100% opacity:
Make a new hue/saturation layer: saturation +23, leave the opacity at 100%
Now for the last major layer, make a second selective colour adjustment layer, 100% opacity:
You can obviously leave it like this at this point, but here
are a couple of little things that I pretty much always do,
it's in the .psd file I use and I never touch it.
It just softens the icon without losing the colour saturation.
Paste this texture from wash_when_dirty twice, set the first layer to soft light at 20% opacity
and set the second layer to multiply at 16% opacity.
I also add some sort of dusty textures (like from peoplemachines) set to screen. For example add
at 53% opacity, at 100% opacity, and (from wash_when_dirty) at 13% opacity.
Now, I have to say that I love the dusty/scratchy textures except when they're
really rough and icky and cover the person's face, because that's really not necessary.
So play around with opacities and placement, and remember: moderation people! :D
This is really a tutorial that lets you see that you're not bound to
certain steps that you are given, you're allowed to play around! Play with layers,
fiddle with opacities, add something that wasn't mentioned anywhere in the
original tutorial. I mean, if I'd followed the steps verbatim and left everything the
way it was with the images I was working with, I would have gotten this:
Hmmmm...NOT QUITE THE SAME IS IT? UM NO NOT RLY. :p
Here are some other icons made with similar settings so you can see the variety of cap that this tutorial will work with. :)
You can find the .psd here